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NES Game Story :: Air Fortress |
The story of Air Fortress
The people of the Planet Farmel, located in the center of the Cromat Galaxy,
are just now developing their own high technology. They have developed a new
type of spaceship called a Lightship, enabling them to travel to other
galaxies. Now they have dispatched Space Frontier Exploration Fleets, to
boldly go where no Famellian has gone before.
But now their mission of peace has taken a grave turn. While scouting the
Yubbert Galaxy, the Famellian fleet has come across a group of eight huge
space fortressesh, living entities that survive by destroying and feeding on
defenseless civilizations. The invading fortresses are now on a direct
collision course with the orbit of Farmel. Receiving an urgent appeal from the
Farmellian government, the Federation of Intergalactic Governments immediately
dispatched a defense armada, but it was no match for the tremendous firepower
of the newly discovered fortresses. In desperation, the government of Farmel
has sent our hero, Hal Bailman, on a last-ditch mission to defeat the Air
Fortresses and save the planet Farmel from certain destruction. The fate of
Farmel hangs in the balance.
Air fortress data
The fleet of Air Fortresses will launch a series of attacks on Hal Bailman's
squadron. The first Air Fortress is comparatively simple in structure, but the
ones to follow will be increasingly more difficult. They will have more
complex labyrinths and unexpected traps. Learn from your previous encounters,
and you will acquire the techniques needed to survive the more difficult Air
Fortresses.
Overview of an air fortress
An Air Fortress is composed of two parts. The battle for each Air Fortress
will begin on the Air Base. If you successfully defeat your adversaries on
the Air Base, you will be taken through the Air Lock into the main body of the
Air Fortress. The final objective is to destroy the Central Reactor of each
Air Fortress. |
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Soccer Equipment Expert Football
Mp3 Players Portable
AGen - 2D Game Engine
Did you know?
8-bit refers to the number of bits used in the data bus of a computer. All consoles are technically forms of computers. Specifically, it's the number of bits of data transferred on each read (or write) of memory, and the number of bits used internally by the CPU to carry out processes. Respectively, the NES, SNES, N64, and GameCube are 8, 16, 64, and 128-bit.
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